Toy.Stream is a mobile game developer and publisher company.
We work in small teams – it allows us to remain flexible and quickly adapt to the needs of our players. At every stage – starting with a detailed analysis of the idea, ending with the implementation of game mechanics and gameplay – we focus on our users. Just because we are players too.
Also we help other development studios to implement their ideas: we will help to test ideas and prototypes, and we will publish a hit on completely transparent and profitable conditions.
Eric ImashevUnity developer
«In every project, it is important not only what is visible to the player – but also what is under the hood. Instant response and saved game on time – highly appreciated by players».
Alexandr NegreevGame designer
«Brainstorming sessions sometimes drag on until late at night, but how else to find the most brilliant among hundreds ideas?»
«We daily monitor and analyze the tops of the Apple Store and Google Play Market – in our business it is important to be aware of every detail of the market situation».
«Bezos said if you can’t feed the team with two pizzas, you have too big a team. We can! And this is our advantage. (-:»